À̸§: À̼ºÀç, Seong Jae Lee
Çѱ¹ÁÖ¼Ò: ¼­¿ïƯº°½Ã °ü¾Ç±¸ ´ëÇе¿ 1706 ±ÝÈ£2Â÷ ¾ÆÆÄÆ® 201µ¿ 1203È£
¹Ì±¹ÁÖ¼Ò: 417 23rd Ave Apt 1, Seattle, WA 98122
Çѱ¹ÀüÈ­: (070) 7893-2067 (ÀÚµ¿À¸·Î Çѱ¹¿¡¼­ ¹Ì±¹ ÀüÈ­·Î Æ÷¿öµù)
¹Ì±¹ÀüÈ­: (401) 935-2425
ÀüÀÚ¸ÞÀÏ: seongjae@gmail.com
ȨÆäÀÌÁö: http://bluebrown.net

¿ö½ÌÅÏ´ëÇб³ University of Washington, 2007³â ~ ÇöÀç
- 2009³â °Ü¿ï ÄÄÇ»ÅͰúÇаú ¼®»ç ¿¹Á¤, ÇöÀç ÇÐÁ¡ 3.78/4.00
- ÄÄÇ»ÅͰúÇаú ±×·¡ÇȽº¿¬±¸¼Ò ¼Ò¼Ó, Áöµµ±³¼ö Zoran Popović
- ¼ö°­°ú¸ñ

ºê¶ó¿î´ëÇб³ Brown University, 2003³â ~ 2007³â
- ¼öÇÐ/ ÄÄÇ»ÅͰúÇÐ ¿¬ÇÕÀü°ø Çлç, ÇÐÁ¡ 3.92/4.00
- ¿ìµîÁ¹¾÷ Magna cum Laude, °ú¿ìµîÁ¹¾÷ Honors in Computer Science
- ¼ö°­°ú¸ñ

¼­¿ï´ëÇб³, 2003³â
- Àü±âÄÄÇ»ÅͰøÇкΠÀÔÇÐ

¼­¿ï°úÇаíµîÇб³, 2001³â ~ 2003³â
- Á¶±âÁ¹¾÷

ÀÎÅÏ, ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®¸®¼­Ä¡ ·¹µå¸óµå Virtual Earth ÆÀ, 2008³â
- »ïÂ÷¿ø °¡»óÇö½Ç¿¡¼­ÀÇ ¸ð¼Ç ÄÁÆ®·Ñ·¯ ½Ã½ºÅÛ °³¹ß
- ij¸¯Å͸¶´Ù µ¶ÀÚÀûÀÎ ¸ð¼Ç ½ºÅ¸ÀÏÀ» °®µµ·Ï ÇÏ´Â ½Ã½ºÅÛ°ú À¯Àú ÀÎÅÍÆäÀ̽º °³¹ß

¿¬±¸Á¶±³, ¿ö½ÌÅÏ´ëÇб³ ±×·¡ÇȽº¿¬±¸¼Ò, Zoran Popović, 2007³â ~ ÇöÀç
- ¸ð¼Ç ĸÃĸ¦ ±â¹ÝÀ¸·Î ±â°èÇнÀ ¾Ë°í¸®ÁòÀ» »ç¿ëÇÑ ÀÎüµ¿ÀÛ Á¦¾î ½Ã½ºÅÛ °³¹ß
- ÁÖ¾îÁø ¸ð¼Ç¿¡¼­ °³°³ÀÎÀÇ Çൿ ½ºÅ¸ÀÏÀ» ¿ªÇнÀÇÏ´Â ¿¬±¸¸¦ ¼öÇà Áß

¿¬±¸Á¶±³, ºê¶ó¿î´ëÇб³ ÀΰøÁö´É¿¬±¸¼Ò, Amy Greenwald, 2005³â ~ 2007³â
- °ÔÀÓÀÌ·ÐÀû Á¢±Ù°ú ¼±ÇüÇÁ·Î±×·¡¹Ö ±â¹ýÀ» ÅëÇÑ °æÁ¦ ½Ã¹Ä·¹À̼ÇÀÇ Àü·« ¿¬±¸

¿¬±¸Á¶±³, ºê¶ó¿î´ëÇб³ °¡»óÇö½Ç¿¬±¸¼Ò, Andries van Dam, 2005³â
- »ïÂ÷¿ø °¡»óÇö½ÇÀåÄ¡ CAVEÀÇ À¯Ã¼ È帧 ½Ã°¢È­ °³¹ß, ÀÎÅÍÆäÀ̽º °³¹ß

Á¶±³, ºê¶ó¿î´ëÇб³ ÄÄÇ»ÅͰúÇаú, 2004³â, 2005³â, 2007³â
- Áß±Þ ¹ÌÀûºÐ, °è»ê ¸ðµ¨, ¾Ë°í¸®Áò °ú¸ñÀÇ Á¶±³¸¦ ¸ÃÀ½

Amy Greenwald, Seong Jae Lee, and Victor Naroditskiy. (2009) RoxyBot-06: Stochastic Prediction and Optimization in TAC Travel, Journal of Artificial Intelligence Research, to be appear.

Yongjoon Lee, Seong Jae Lee and Zoran Popović. (2009) Compact Character Controllers. ACM Transactions on Graphics 28(5), SIGGRAPH ASIA 2009.

Amy Greenwald, Victor Naroditskiy and Seong Jae Lee. (2008) Bidding heuristics for simultaneous auctions: Lessons from TAC Travel. TADA '08: Workshop on Trading Agent Design and Analysis.

Seong Jae Lee. (2007) Comparison of Bidding Algorithms in Simultaneous Auctions. Bachelor of Science Honors Thesis.

Seong Jae Lee, Amy Greenwald, Victor Naroditskiy. (2007) RoxyBot-06: An (SAA)2 TAC Travel Agent. International Joint Conferences on Artificial Intelligence.

Amy Greenwald, Seong Jae Lee and Victor Naroditskiy. (2006) Heuristics for the Deterministic Bidding Problem. SIGcom Exchanges 6, 1 (2006), 35-44.

Marc ten Bosch, Seong Jae Lee. (2006) Restricted Coloring Using Saliency-Based Image Segmentation. SIGGRAPH 2006, Poster.

Amy Greenwald, Seong Jae Lee and Victor Naroditskiy. (2006) Heuristics for the Deterministic Bidding Problem: Lessons from TAC Travel. Tech Report CS-06-15, Computer Science Department, Brown University

¿ì¼öÁ¹¾÷ Magna cum Laude, ºê¶ó¿î´ëÇб³, 2007³â
ÄÄÇ»ÅͰúÇаú °ú¿ì¼öÁ¹¾÷ Honors in Computer Science, ºê¶ó¿î´ëÇб³, 2007³â
»ï¼ºÀåÇлý, »ï¼ºÀåÇÐȸ, 2006³â
Çлý ¿¬±¸ ´ëȸ »óÀ§ 25¸í»ó, ACM, 2006³â
¿©Çà»ç ¿î¿µ ´ëȸ ´ë»ó ¹× Æ÷½ºÅÍ ºÎ¹® ´ë»ó, ½º¿þµ§ÄÄÇ»ÅͰúÇÐÀç´Ü, 2006³â
ºê¶ó¿î´ëÇб³ ¼öÇÐ °æ½Ã´ëȸ ´ë»ó, ºê¶ó¿î´ëÇб³, 2004³â
´ëÅë·É°úÇÐÀåÇлý, Çѱ¹°úÇÐÀç´Ü, 2003³â
Á¹¾÷Ưº°»ó (»ï¼ºÀüÀÚ»ó), »ï¼ºÀüÀÚÁÖ½Äȸ»ç, 2003³â
Çѱ¹¼öÇпø²ÇÇ¾Æµå ±Ý»ó, ´ëÇѼöÇÐȸ, 2002³â

¿µ¾î »ó±Þ: 6³â°£ ¹Ì±¹¿¡¼­ »ýȰ, TOEFL CBT 287/5.5
ÀϺ»¾î Áß±Þ: 2³â°£ ´ëÇб³ ¼ö¾÷ À̼ö
ÁÖ¿ä ÇÁ·Î±×·¡¹Ö ¾ð¾î: C, C++, C#, Java, Python
À¥ ÇÁ·Î±×·¡¹Ö °ü·Ã: PHP, Perl, Flash Actionscript, MySql, HTML/CSS/Javascript
¶óÀ̺귯¸®: OpenCL, OpenGL, DirectX, WPF, VTK
¸ð¼Ç ĸÃÄ: Vicon»çÀÇ ¸ð¼Ç ĸÃÄ Àåºñ, ¼ÒÇÁÆ®¿þ¾î Vicion iQ ´É¼÷
¼ÒÇÁÆ®¿þ¾î: Microsoft Office Suite, Autodesk Maya, Adobe Flash, Adobe Photoshop, Adobe After Effects, Adobe InDesign, The Mathworks MATLAB
°è´Ü Á¦´ë·Î ¿À¸¦ ¼ö Àִ ij¸¯ÅÍ ÀÖ´Ï? - Human Motion Controller
ÀÌÁ¨ °³¼ºÀÖ°Ô °ÈÀÚ! - Stylized Human Motion
¿Á¼ÇÀ¸·Î µ· Á» ¹ú¾îº¼±î? - Trading Agent Competition
»ïÂ÷¿ø °¡»óÇö½Ç°ø°£¿¡¼­ÀÇ ÀÎÅÍÆäÀ̽º - Cave Automatic Virtual Environment
¹Ì´Ï ÇÁ·ÎÁ§Æ®µé - Course Projects
²¿²¿¸¶µéÀÇ °ÔÀÓ Á¦ÀÛ - Turn-Based RPG
±×·¡ÇȽºÀÇ ±âº», Ãæ½ÇÇÏ°Ô - Raytracing and Photon Mapping
ÅäÀÌ ½ºÅ丮´Â ¾Æ¹«°Íµµ ¾Æ³Ä - Computer Animation
³­ ³»°¡ § ÇÁ·Î±×·¥À¸·Î ÆÄ³ë¶ó¸¶ ¸¸µç´Ù - Panoramic Stitching
¶È¶ÈÇÑ À̹ÌÁö ¾ÐÃà - Image Segmentation
»çÁø°¨Á¤»ç - Photo Evaluation
»ç½Ç, Àú µðÀÚÀ̳ʰ¡ µÇ°í ½Í¾ú¾î¿ä - Graphic Design
Developed in 2007 ~ 2009, with C++, Python, C#, CPLEX, OpenCL, OpenGL and DirectX
°è´ÜÀ» ¹Ì²ô·¯Áöµí °É¾î¿À¸£´Â ij¸¯ÅÍ, Àå¾Ö¹°À» ¶Õ°í Áö³ª°¡´Â Àû, ¿øÇÏ´Â Àå¼Ò·Î °¡Áö ¸øÇÏ°í ¿ì¿ÕÁ¿ÕÇÏ´Â NPCµéÀº °ÔÀÓÀÇ ºñÇö½Ç¼ºÀ» ºÎ°¢½ÃÄÑ °ÔÀÓÀÇ Àç¹Ì¸¦ ¹Ý°¨½ÃŰ´Â ¿ä¼ÒÀÔ´Ï´Ù. ·»´õ¸µ ±â¼úÀÌ Á¤±³ÇØ Áú¼ö·Ï ij¸¯ÅÍÀÇ ºÎÀÚ¿¬½º·´°í ºñÁö´ÉÀûÀÎ µ¿ÀÛÀÌ µÎµå·¯Á® º¸Àδٴ »ç½ÇÀº ¸¹Àº 3D °ÔÀÓ ¾÷üµéÀÇ °í¹Î°Å¸®ÀÔ´Ï´Ù.

Àú´Â ±â°èÇнÀMachine Learning ¾Ë°í¸®ÁòÀ» »ç¿ëÇØ ij¸¯ÅͰ¡ ÀÚ¿¬½º·´°í Áö´ÉÀûÀ¸·Î ÁÖ¾îÁø ÀÛ¾÷À» ½Ç½Ã°£À¸·Î ¼öÇàÇÏ´Â ÄÁÆ®·Ñ·¯¸¦ Á¦ÀÛÇØ ¿Ô½À´Ï´Ù. ¿¬±¸¿ë »Ó¸¸ÀÌ ¾Æ´Ï¶ó ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®¿¡¼­ ¸ð¼Ç ĸÃÄ ¾ÆÆ¼½ºÆ®µéÀÌ Á÷Á¢ ÄÁÆ®·Ñ·¯¸¦ Á¦ÀÛÇÏ¿© ÇÊ¿äÇÑ ¸ð¼ÇµéÀ» Ãß°¡ÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÖ´Â ÀÏ·ÃÀÇ ÇÁ·¹ÀÓ¿öÅ©¸¦ °³¹ßÇÑ °æÇèµµ ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀÌ ±â¼úÀº À¯¸í °ÔÀÓ Halo¸¦ °³¹ßÇÑ Bungie¿¡¼­ ½ÅÀÛ °ÔÀÓ ¿£Áø¿¡ »ç¿ëµÉ ¿¹Á¤À̸ç, Àú´Â ¿£Áø °³¹ß¿¡ ÀÚ¹® ¿ªÀ¸·Î Âü¿©ÇÒ ¿¹Á¤ÀÔ´Ï´Ù.

Á¦°¡ Âü¿©ÇÑ ÃÖ±ÙÀÇ ¿¬±¸µéÀº ´ÙÀ½°ú °°À¸¸ç, ³í¹® Á¦ÃâÀ» ÁغñÇϰí ÀÖ½À´Ï´Ù:
  1. ¸ð¼Ç Ŭ¸³ ¶óÀ̺귯¸®¿¡¼­ ¿øÇÏ´Â ÄÁÆ®·Ñ·¯¸¦ ±¸ÇöÇÒ ¼ö ÀÖ´Â ÃÖ¼ÒÇÑÀÇ ¸ð¼Ç ±×·ìÀÇ °Ë»ö°ú ÄÁÆ®·Ñ·¯¸¦ Á¶Á¾ÇÏ´Â °ª ÇÔ¼öValue FunctionÀÇ ¾ÐÃàÀ» ÅëÇÑ ÄÁÆ®·Ñ·¯ ¿ë·® ÃÖ¼ÒÈ­
  2. °è´ÜÀ» ¿Ã¶ó°¡°Å³ª, Á¡ÇÁÇØ¼­ ¸Å´Þ¸®°Å³ª, ´Þ¸®´Â °Í°ú °°Àº ´Ù¸¥ ÄÁÆ®·Ñ·¯µéÀÇ »çÀ̸¦ ÀÚ¿¬½º·´°Ô À̾îÁÖ´Â ÄÁÆ®·Ñ·¯Transition ControllerÀÇ °³¹ß
  3. À¯ÀúÀÇ ÄÁÆ®·ÑÀ» °üÂûÇÏ¿© ÄÁÆ®·Ñ ½ºÅ¸ÀÏÀ» ÃßÃâ, ´Ù¸¥ ÄÁÆ®·Ñ·¯·ÎÀÇ Àüȯ: RPG ¸Ê¿¡¼­ °ÔÀ̸Ӱ¡ ¸ÊÀ» µ¹¾Æ´Ù´Ï´Â ¸ð½ÀÀ» °üÂûÇÏ¿© ÀÌ Ä³¸¯ÅͰ¡ ¼Ò±ØÀûÀÎÁö Àû±ØÀûÀÎÁö ÆÇº°ÇÏ´Â °ÍÀ» ¿¹·Î µé ¼ö ÀÖ½À´Ï´Ù.
  4. ÄÁÆ®·Ñ ½ºÅ¸ÀÏÀ» ÃßÃâ, °ÔÀÓ ÀÌ·ÐÀû °íÂûÀ» ÅëÇÑ ¸ð¼Ç ÄÁÆ®·Ñ·¯ÀÇ »óÈ£ ÁøÈ­: ´ëÀü °ÔÀÓ¿¡¼­ °ÔÀ̸Ӱ¡ ÁÖ·Î »ç¿ëÇÏ´Â Àü·«À» ÇнÀÇÏ¿© ±×¿¡ ƯȭµÈ Àü·«À» °³¹ßÇÏ´Â °ÍÀ» ¿¹·Î µé ¼ö ÀÖ½À´Ï´Ù.

¿ìÃøÀÇ µ¿¿µ»ó¿¡¼­´Â ij¸¯ÅͰ¡ °è´ÜÀ» ¿À¸£³»¸®°í ÀÖ½À´Ï´Ù. ij¸¯ÅÍ´Â ÀÓÀÇÀÇ °è´Ü(°è´Ü °¢µµ, °è´Ü Æø, °è´Ü ³ôÀÌ º¯Çü °¡´É)¿¡¼­ ¹Ì²ô·¯Áü ¾øÀÌ °è´ÜÀ» ¹âÀ¸¸ç ¿øÇÏ´Â ¹æÇâÀ¸·Î °É¾î°¥ ¼ö ÀÖ½À´Ï´Ù. °è´ÜÀÇ ¸ð½ÀÀÌ ÀÓÀÇ·Î ¹Ù²ñ¿¡µµ ij¸¯ÅͰ¡ ½Ç½Ã°£À¸·Î ÀÚ¿¬½º·´°Ô À̵¿ÇÏ´Â µ¿¿µ»óÀ» º¸½Ç ¼ö ÀÖ½À´Ï´Ù.

¿ìÃøÀÇ µ¿¿µ»ó¿¡¼­´Â ü½ºÆÇÀ» °É¾î ´Ù´Ï´Â ij¸¯Å͸¦ º¸¿©ÁÖ°í ÀÖ½À´Ï´Ù. ij¸¯ÅÍ´Â Èò»ö ŸÀϸ¸ ¹âÀ» ¼ö ÀÖµµ·Ï ¼³Á¤µÇ¾î ÀÖ½À´Ï´Ù. µ¿¿µ»ó¿¡¼­, ij¸¯ÅÍ´Â ÀÓÀÇ·Î º¯ÇÏ´Â ÁøÇà ¹æÇâ(À¯Àú ÀÎDz)°ú ü½ºÆÇÀÇ Å©±â(¸Ê ȯ°æ)¿¡ µû¶ó ²÷±è Çö»ó ¾øÀÌ ½Ç½Ã°£À¸·Î À̵¿Çϰí ÀÖ½À´Ï´Ù.

¿ìÃøÀÇ µ¿¿µ»ó¿¡¼­´Â ij¸¯Å͵éÀÌ ÀÓÀÇÀÇ Àå¼Ò¿¡¼­ »ý¼ºµÇ¾î ȸÀü¹®À» Åë°úÇϰí ÀÖ½À´Ï´Ù. ¹æÇع°°ú ºÎµúÈ÷Áö ¾Ê°í ȸÀü¹®À» Áö³ª°¡·Á¸é ¹®ÀÇ È¸Àü ¼Óµµ¿Í À§Ä¡¸¦ °í·ÁÇØ¾ß Çϸç ÀÌ´Â ½Ç½Ã°£À¸·Î Ç®±â ¾î·Á¿î ¹®Á¦ÀÔ´Ï´Ù. ÇÏÁö¸¸, ¸¶ÄÚºê °áÁ¤ °úÁ¤Markov Decision Process Á¤ÀǸ¦ ÅëÇÑ ÄÁÆ®·Ñ·¯´Â ÀÌ·¸°Ô º¹ÀâÇÑ »óȲ¿¡¼­µµ ½Ç½Ã°£À¸·Î ij¸¯Å͸¦ Á¦¾îÇÒ ¼ö ÀÖ°Ô ÇÕ´Ï´Ù.
Developed in 2008, using C#, WPF and DirectX
»ç¶÷µéÀº ÀÚ½ÅÀÇ ¾Æ¹ÙŸ¿¡°Ô ¼ºº°, üÇü, ÇǺλö, ÀǺ¹, ¾×¼¼¼­¸® µîÀ¸·Î °³¼ºÀ» ºÎ¿©ÇÏ¿© ÁÖü¼ºÀ» Çü¼ºÇÕ´Ï´Ù. ¸¸ÀÏ ¾Æ¹ÙŸ°¡ ¿ÜÇü»Ó¸¸ÀÌ ¾Æ´Ï¶ó °íÀ¯ÀÇ µ¿ÀÛÀ» °¡Áö°í ÀÖ´Ù¸é ¾î¶»°Ô µÉ±î¿ä? »ö ÆÈ·¹Æ®¸¦ ¼¯¾î¼­ ÀڽŸ¸ÀÇ °íÀ¯ÇÑ »öÀ» ¸¸µé ¼ö ÀÖµíÀÌ ¿©·¯ µ¿ÀÛ ½ºÅ¸ÀϵéÀ» ¼¯¾î¼­ ÀڽŸ¸ÀÇ °íÀ¯ÇÑ ½ºÅ¸ÀÏÀ» âÁ¶ÇØ ³¾ ¼ö ÀÖÀ»±î¿ä? Wii ¸®¸ðÄÁÀ̳ª À¥Ä·À» ÅëÇØ ±×·¯ÇÑ ½ºÅ¸ÀÏÀ» ¸¸µé ¼ö ÀÖ´Ù¸é ¾î¶»°Ô µÉ±î¿ä? ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®¸®¼­Ä¡¿¡¼­ ¼öÇàÇÑ ÀÌ ÇÁ·ÎÁ§Æ®´Â ÀÌ·± Áñ°Å¿î »ó»óµéÀ» Çö½ÇÈ­½ÃÄ×½À´Ï´Ù.

¸¶ÀÌÅ©·Î¼ÒÇÁÆ®ÀÇ °¡»ó Áöµµ ¼­ºñ½º ¹öÃò¾ó ¾î½º(Virtual Earth)ÆÀÀº 2008³â ¸ðµ¨¸µ ¹× ¾Ö´Ï¸ÞÀÌ¼Ç ºÐ¾ß¿¡¼­ ¼±µÎÁÖÀÚÀÎ Ä®¸®°¡¸®(Caligari) ±×·ìÀ» ÀμöÇÏ¸ç ¼¼ÄÁµå¶óÀÌÇÁ(Second Life)ÇüÅÂÀÇ »ïÂ÷¿ø °¡»ó ¼¼°è¸¦ ±¸ÃàÇϱâ·Î ÇÏ¿´½À´Ï´Ù. Àú´Â ¿©±â¼­ ÀúÈñ ¿¬±¸½ÇÀÌ »ç¿ëÇϰí ÀÖ´ø ÀÚ·á±â¹Ý ÀÎüÁ¦¾îµ¿À۽ýºÅÛÀ» À籸ÇöÇÏ¿´½À´Ï´Ù. ÀÌ ÀÎüÁ¦¾îµ¿À۽ýºÅÛÀº °­È­ÇнÀ ±â¹ýÀ» »ç¿ëÇØ ¿øÇÏ´Â ÀÛ¾÷(¿¹: ¿øÇÏ´Â Àå¼Ò·Î Àå¾Ö¹°À» ÇÇÇØ À̵¿, Ä£±¸·ÎºÎÅÍ ¹°Ã¼¸¦ ¹Þ¾Æ ´Ù¸¥ Å×ÀÌºí¿¡ ¿Å±è)À» ¼öÇà½Ãų ¼ö ÀÖ´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ½Ç½Ã°£À¸·Î ¸¸µé¾î ³¾ ¼ö ÀÖ´Â ±â´ÉÀ» °¡Áö°í ÀÖÀ¸¸ç, °³°³ÀΠȤÀº º¥´õµéÀÌ °¢ÀÚ ¿øÇÏ´Â ½ºÅ¸Àϰú ÀÛ¾÷¿¡ ¸Â´Â µ¿ÀÛ/Á¦¾î±â¸¦ °³¹ß, °øÀ¯ÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÇ¾ú½À´Ï´Ù. ÀÌ ÇÁ·ÎÁ§Æ®´Â ¾à ½º¹«¸íÀÌ °øµ¿ Âü¿©ÇÏ¿´À¸¸ç, ÀÎüÁ¦¾îµ¿À۽ýºÅÛ¿¡ °ü·ÃµÈ ÀοøÀº ÃÑ Àϰö ¸íÀ̾ú½À´Ï´Ù.

¿ìÃøÀÇ µ¿¿µ»óÀº »ç¿ëÀÚ°¡ Á÷Á¢ ¾Æ¹ÙŸÀÇ ½ºÅ¸ÀÏÀ» ¸¸µé°í ÀÖ´Â µ¥¸ðÀÔ´Ï´Ù. ÀÌ¹Ì ¸¸µé¾îÁø ½ºÅ¸ÀÏ »ùÇÃÀ» ¼±ÅÃÇÒ ¼öµµ ÀÖ°í, »ö ÆÈ·¹Æ®Ã³·³ ¿©·¯ ½ºÅ¸ÀÏÀ» Àû´çÈ÷ ¼¯À» ¼öµµ ÀÖÀ¸¸ç, Á÷Á¢ ij¸¯ÅÍÀÇ ¸ð¼ÇÀ» Á¶ÀÛÇÏ¿© ½ºÅ¸ÀÏ ¿¹½Ã¸¦ ÁÙ ¼öµµ ÀÖ½À´Ï´Ù.
Developed in 2005~2007, using Java, CPLEX and Perl
Àú´Â ¿Á¼Ç¿¡¼­ Ç×°øÆí, È£ÅÚ µîÀ» ¸Å¸ÅÇÏ¿© ¿©Çà ÆÐŰÁö¸¦ ±¸¼º, °í°´µé¿¡°Ô ÆÇ¸ÅÇÏ´Â ¿©Çà»ç ¿î¿µ ½Ã¹Ä·¹ÀÌ¼Ç °ÔÀÓTrading Agent Competition¿¡ Âü°¡ÇÏ¿´½À´Ï´Ù. Àú´Â ¼±Çü ÇÁ·Î±×·¡¹Ö ±â¹ýÀ» ÅëÇØ °í°´µéÀÇ ¼ºÇâÀ» È®·üÀûÀ¸·Î ÆÄ¾ÇÇÏ¿© ¼öÀÍÀ» °¡Àå ¸¹ÀÌ ³²±æ ¼ö ÀÖ´Â ¿©Çà ÆÐŰÁö¸¦ Á¦ÀÛÇÏ´Â ÇÁ·Î±×·¥À» Á¦ÀÛÇØ ´çÇØ³âµµ ´ëȸ¿¡¼­ ¿ì½ÂÇÏ¿´À¸¸ç, ÀÌ ¾Ë°í¸®ÁòÀÌ ±âÁ¸ÀÇ ÇѰèÈ¿¿ë(Marginal Utility)À» »ç¿ëÇÏ´Â ¿Á¼Ç ºñµù ±â¹ýº¸´Ù ´õ ¸¹Àº ¼öÀÍÀ» ³²±æ ¼ö ÀÖÀ½À» ½ÇÇèÀûÀ¸·Î Áõ¸íÇÏ¿© ÀΰøÁö´É ÇÐȸ IJCAI¿¡ ³í¹®À¸·Î µîÀçµÇ¾ú°í Á¦1ÀúÀڷνá ÇÐȸ¿¡¼­ ¿¬±¸ ³»¿ëÀ» ¹ßÇ¥ÇÏ¿´½À´Ï´Ù.

°ÔÀÓ ÀÌ·ÐGame TheoryÀ» ÀÌ¿ëÇÑ ÀÌ ÇÁ·Î±×·¥Àº, ´ÙÀ½°ú °°Àº Ư¡À» °¡Áö°í ÀÖ½À´Ï´Ù:
  1. ¿Á¼Ç°¡ÀÇ º¯È­¸¦ ÅëÇØ »ó´ë¹æÀÇ ¼ºÇâ°ú »ó´ë¹æ °í°´ÀÌ ¿øÇÏ´Â ÆÐŰÁö¸¦ ¿¹Ãø
  2. ¿¹ÃøÇÑ ºÐ¼® ¸ðµ¨À» »ç¿ëÇÏ¿© °¢ ¿Á¼ÇÀÇ ÃÖÁ¾°¡¸¦ ¿¹Ãø
  3. »ó´ë¹æÀÇ ¼öÀÍÀ» ÃÖ¼ÒÈ­ ½Ã۰í ÀÚ½ÅÀÇ ¼öÀÍÀ» ÃÖ´ëÈ­ ½ÃŰ´Â ºñµùÀü·« »ý¼º
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Developed in 2005, using C++, OpenGL and VTK
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Developed in 2004, using Java and OpenGL (JOGL)
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Developed in 2004, 2006 and 2009, using C++ and OpenGL
ÇÐºÎ¿Í ´ëÇпø¿¡¼­ ÄÄÇ»ÅÍ ±×·¡ÇȽº/ºñÀü °ü·Ã °ú¸ñÀ» ³× °ú¸ñÀ» µé¾úÀ¸¸ç, ·»´õ¸µ °ü·Ã °úÁ¦¸¦ ¿©·¯ ¹ø ÇØ º¸¾Ò½À´Ï´Ù. OpenGL°ú DirectX¸¦ ÅëÇÑ Æú¸®°ï ·»´õ¸µ, ·¹ÀÌÆ®·¹À̽ÌRaytracing, Æ÷Åæ ¸ÊÇÎPhoton Mapping µî ±âº»ÀûÀÎ ·»´õ¸µ ±â¼úÀ» ±¸ÇöÇØ º¸¾Ò½À´Ï´Ù.
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Developed in 2006, using Maya, After Effects, Premier and Photoshop
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Developed in 2008, using C++
¿©·¯ ÀåÀÇ »çÁø¿¡¼­ ½Äº° °¡´ÉÇÑ ÁöÁ¡µéÀ» ÆÇº°Feature DetectionÇÑ ÈÄ »ï Â÷¿øÀû °ø°£ Á¤º¸¸¦ º¹¿øÇØ ³»¾î ÆÄ³ë¶ó¸¶ »çÁøÀ» ¸¸µå´Â ÇÁ·Î±×·¥À» Á¦ÀÛÇÏ¿´½À´Ï´Ù. ¿ö½ÌÅÏ´ëÇб³´Â ÃÖ±Ù ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®»ç¿ÍÀÇ Çù¾÷À» ÅëÇØ ÀÌ ±â¼úÀ» ´õ¿í ¹ßÀü½ÃÄÑ Ä«¸Þ¶ó¿Í ¹°Ã¼ÀÇ »ï Â÷¿øÀûÀÎ Á¤º¸¸¦ º¹¿ø½ÃŰ´Â Photosynth ÇÁ·ÎÁ§Æ®¸¦ ¼öÇàÇÏ¿´½À´Ï´Ù.
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Developed in 2006, using C++ and MATLAB
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Developed in 2008, using C++, Python and Rapid Miner
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